dc.contributor.author | Dhitasarifa, Irma | |
dc.contributor.author | Wusqo, Indah Urwatin | |
dc.date.accessioned | 2024-10-04T08:09:13Z | |
dc.date.available | 2024-10-04T08:09:13Z | |
dc.date.issued | 2024 | en_US |
dc.identifier.citation | Dhitasarifa, I, Wusqo, I, U. (2024). The effect of steam approach digital teaching materials on increasing creative problem-solving skills. The Turkish Online Journal of Distance Education (TOJDE), 25 (3), 18-27. | en_US |
dc.identifier.issn | 1302-6488 | |
dc.identifier.uri | https://hdl.handle.net/11421/28709 | |
dc.description.abstract | This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class. Data were collected using documentation, tests, and questionnaires. The data analysis carried out was a homogeneity test, normality test, t-test, n-gain test, and analysis of students’ responses. According to this study, it can be concluded that there is an effect of STEAM digital teaching materials to increase creative problem-solving skills. The t-test results indicate a significant difference in students’ average creative problem-solving skills in the experimental and control classes. The effect of STEAM digital teaching materials is proven by an increase in creative problem-solving skills, which are analyzed using N-gain, resulting in the high category (0.73) for the experimental class with STEAM digital teaching materials and the medium category (0.50) for the control class after using STEAM digital teaching materials. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Anadolu Üniversitesi | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | STEAM | en_US |
dc.subject | Digital Teaching Materials | en_US |
dc.subject | Creative Problem-solving Skills | en_US |
dc.title | The effect of steam approach digital teaching materials on increasing creative problem-solving skills | en_US |
dc.type | article | en_US |
dc.relation.journal | The Turkish Online Journal of Distance Education (TOJDE) | en_US |
dc.contributor.department | Anadolu Üniversitesi | en_US |
dc.identifier.volume | 25 | en_US |
dc.identifier.issue | 3 | en_US |
dc.identifier.startpage | 18 | en_US |
dc.identifier.endpage | 27 | en_US |
dc.relation.publicationcategory | Makale - Ulusal Hakemli Dergi - Başka Kurum Yazarı | en_US |