Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü: Recent submissions
Now showing items 121-140 of 149
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Parents' Views about Internet Use of Their Children: A Case from A Private School in Turkey
(World Scientific And Engineering Acad And Soc, 2008)With the increase in internet use at home in Turkey, the differences in especially children's skills in technology use as well as the positive and negative effects of the internet increase the importance of the views and ... -
Basic competencies of instructional technologists
(Elsevier Science BV, 2009)The definition and competencies of an instructional technologist as the practitioner of instructional technologies have changed based on the changes in the definition of instructional technologies. The scope of instructional ... -
Primary School Children's Communication Experiences with Twitter: A Case Study from Turkey
(Mary Ann Liebert Inc, 2013)This case study examines the utilization of Twitter as a communication channel among primary school children. This study tries to answer the following questions: "What are the cases for primary school children's use of ... -
Student Teachers' Perceptions on Educational Technologies' Past, Present and Future
(Anadolu University, 2018)The aim of this study is to reveal Computer Education and Instructional Technologies student teachers', who are in a distance teacher education program, perceptions on past, present and educational technologies of future ... -
The Views of Candidate Teachers of Information Technologies about Information Pollution on the Internet
(World Scientific And Engineering Acad And Soc, 2008)The purpose of this study is to determine the views of candidate teachers of Information Technologies about information pollution on the Internet. The participants of the study were 12 fourth-grade candidate teachers of ... -
Changes in professional development needs of faculty members according to stages of technology use and field differences
(Elsevier Science BV, 2013)In this study, faculty members' professional development needs were observed by the faculty members and PhD students of Computer Education And Instructional Technology Department within the scope of "Technology Mentoring ... -
Developing an Effective Lifelong Learning Scale (ELLS): Study of Validity & Reliability
(Turkish Education Assoc, 2014)The purpose of the present study was to develop an "Effective Lifelong Learning Scale (ELLS)" in Turkish language. The 48-item initial version of the ELLS was applied to a total of 742 (528 for EFA and 214 for CFA) student ... -
Influence of Gamification Elements on Emotion, Interest and Online Participation
(Turkish Education Assoc, 2018)With the development of technology, digital games have now been favored by a growing number of people. This increase in the popularity of digital games is mostly associated not only with the interesting designs of the ... -
Effectiveness of Gamification Elements in Blended Learning Environments
(Anadolu University, 2019)The purpose of this study was to determine the effectiveness of blended learning environments enriched with the use of gamification elements. The study was carried out using the convergent parallel mixed design, in which ... -
Role of self-efficacy and social appearance anxiety on gaming motivations of MMOFPS players
(Pergamon-Elsevier Science LTD, 2015)This study investigated the gamer characteristics and motivations among the members of two massively multiplayer online first person shooting games (MMOFPS). Responses of 5380 garners were obtained through online administration ... -
H-EtICt-8 (health education through ICT for K-8): Stop AIDS now!
(IEEE, 2006)Modem societies are in danger of HIV/AIDS, the plague of the century. HIV/AIDS can not be recovered via current medical cures. The most effective prevention of the disease is early health education about HIV/AIDS. In this ... -
Design Principles for Simulations in Science Learning
(World Scientific And Engineering Acad And Soc, 2009)Technology is becoming increasingly important in today's classroom. Computer animations and simulations are the most commonly used technological tools for educational purposes. Simulations should be used easily by students, ... -
The effects of educational computer games on students' attitudes towards mathematics course and educational computer games
(Elsevier Science BV, 2009)The purpose of this research is to determine the differences of attitudes of students, who played the educational computer games developed for this research, towards both mathematics course and educational computer games. ... -
Enhancing Learning with Wearable Technologies In and Out of Educational Settings
(Igi Global, 2017)The rapid developments in mobile and wireless technology have led to the emergence of different design approaches that respond to user requirements. Among recent emerging technologies, wearable technology appears to be a ... -
Effects of multitasking on retention and topic interest
(Pergamon-Elsevier Science LTD, 2016)A recent and pervasive "urban legend" in education describes contemporary students as digital natives and effective multitaskers. The current study investigated the effects of sequential and concurrent multitasking scenarios ... -
Cyberloafing and social desirability bias among students and employees
(Pergamon-Elsevier Science LTD, 2017)This study addressed the prevalence of cyberloafing and social desirability bias among 1339 students and 996 jobholders. An online survey was administered which included a five-factor cyberloafing scale and a two-factor ... -
Development and validation of New Media Literacy Scale (NMLS) for university students
(Pergamon-Elsevier Science LTD, 2016)Along with the emergence of new media technologies, individuals are now expected not only to consume but also produce, share and criticize digital contents. Being new media literate, they also need to know socio-cultural ... -
Cyberbullying and victimisation among Turkish university students
(Ascilite, 2011)This study investigated the extent of cyberbullying and victimisation among Turkish university students at a state college of education. A personal information form and 56 scaled items were administered to 254 students. ... -
The pre-service teachers' competency perceptions regarding technology planning
(Elsevier Science BV, 2009)The aim of this study was to determine the pre-service teachers' competency perceptions regarding technology planning and to evaluate them in terms of gender and grades. In line with this aim, the questionnaire with 29 ... -
Activity Module Development for Moodle: A Sample Activity Module, EduGame
(World Scientific And Engineering Acad And Soc, 2009)Moodle, one of the most popular course management systems (CMSs), has a highly extendable infrastructure. Moodle is an open source CMS. Everyone can easily contribute to the development of Moodle with plug-ins, activity ...