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Toplam kayıt 153, listelenen: 41-50
Opportunities for Students With Disabilities in Higher Education Institutions in Turkey: Where Is Ict?
(Int Journal Special Education, 2016)
Students with disabilities should have equal opportunities to participate in higher education as well as students without disabilities. These opportunities are mentioned in a number of various international conventions ...
Influence of gender, program of study and PC experience on unethical computer using behaviors of Turkish undergraduate students
(Pergamon-Elsevier Science LTD, 2008)
This study administered the unethical computer using behavior scale (UECUBS) developed by [Namlu, A.G., & Odabasi, F. (2007). Unethical computer using behavior scale: A study of reliability and validity on Turkish university ...
Transformation Indicators of Preservice It Teachers' Information and Communication Technologies Integration
(IATED-Int Assoc Technology Education A& Development, 2013)
In this research, which survey model was used, data collected with adapted version of learning activities survey (King, 2009), modified version of King's (2009) interview form, and focus group interview form. Both quantitative ...
Students' Viewpoint About Evaluation of Web-Based Learning Environments
(IATED-Int Assoc Technology Education A& Development, 2011)
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Influence of Gamification Elements on Emotion, Interest and Online Participation
(Turkish Education Assoc, 2018)
With the development of technology, digital games have now been favored by a growing number of people. This increase in the popularity of digital games is mostly associated not only with the interesting designs of the ...
Effects of multitasking on retention and topic interest
(Pergamon-Elsevier Science LTD, 2016)
A recent and pervasive "urban legend" in education describes contemporary students as digital natives and effective multitaskers. The current study investigated the effects of sequential and concurrent multitasking scenarios ...
Effectiveness of Gamification Elements in Blended Learning Environments
(Anadolu University, 2019)
The purpose of this study was to determine the effectiveness of blended learning environments enriched with the use of gamification elements. The study was carried out using the convergent parallel mixed design, in which ...
Role of self-efficacy and social appearance anxiety on gaming motivations of MMOFPS players
(Pergamon-Elsevier Science LTD, 2015)
This study investigated the gamer characteristics and motivations among the members of two massively multiplayer online first person shooting games (MMOFPS). Responses of 5380 garners were obtained through online administration ...
Student Teachers' Perceptions on Educational Technologies' Past, Present and Future
(Anadolu University, 2018)
The aim of this study is to reveal Computer Education and Instructional Technologies student teachers', who are in a distance teacher education program, perceptions on past, present and educational technologies of future ...
The Views of Candidate Teachers of Information Technologies about Information Pollution on the Internet
(World Scientific And Engineering Acad And Soc, 2008)
The purpose of this study is to determine the views of candidate teachers of Information Technologies about information pollution on the Internet. The participants of the study were 12 fourth-grade candidate teachers of ...