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Toplam kayıt 153, listelenen: 1-10
Cyberloafing and social desirability bias among students and employees
(Pergamon-Elsevier Science LTD, 2017)
This study addressed the prevalence of cyberloafing and social desirability bias among 1339 students and 996 jobholders. An online survey was administered which included a five-factor cyberloafing scale and a two-factor ...
Development and validation of New Media Literacy Scale (NMLS) for university students
(Pergamon-Elsevier Science LTD, 2016)
Along with the emergence of new media technologies, individuals are now expected not only to consume but also produce, share and criticize digital contents. Being new media literate, they also need to know socio-cultural ...
Adaptive educational hypermedia accommodating learning styles: A content analysis of publications from 2000 to 2011
(Pergamon-Elsevier Science LTD, 2012)
Implementing instructional interventions to accommodate learner differences has received considerable attention. Among these individual difference variables, the empirical evidence regarding the pedagogical value of learning ...
Cyberbullying and victimisation among Turkish university students
(Ascilite, 2011)
This study investigated the extent of cyberbullying and victimisation among Turkish university students at a state college of education. A personal information form and 56 scaled items were administered to 254 students. ...
Design Principles for Simulations in Science Learning
(World Scientific And Engineering Acad And Soc, 2009)
Technology is becoming increasingly important in today's classroom. Computer animations and simulations are the most commonly used technological tools for educational purposes. Simulations should be used easily by students, ...
The pre-service teachers' competency perceptions regarding technology planning
(Elsevier Science BV, 2009)
The aim of this study was to determine the pre-service teachers' competency perceptions regarding technology planning and to evaluate them in terms of gender and grades. In line with this aim, the questionnaire with 29 ...
The effects of educational computer games on students' attitudes towards mathematics course and educational computer games
(Elsevier Science BV, 2009)
The purpose of this research is to determine the differences of attitudes of students, who played the educational computer games developed for this research, towards both mathematics course and educational computer games. ...
Activity Module Development for Moodle: A Sample Activity Module, EduGame
(World Scientific And Engineering Acad And Soc, 2009)
Moodle, one of the most popular course management systems (CMSs), has a highly extendable infrastructure. Moodle is an open source CMS. Everyone can easily contribute to the development of Moodle with plug-ins, activity ...
Enhancing Learning with Wearable Technologies In and Out of Educational Settings
(Igi Global, 2017)
The rapid developments in mobile and wireless technology have led to the emergence of different design approaches that respond to user requirements. Among recent emerging technologies, wearable technology appears to be a ...
The Evaluation of "Technological Pedagogical Content Knowledge based Argumentation Practices" Training for Science Teachers
(Turkish Education Assoc, 2016)
In science education, creating learning environments supported with technology and students' use of theory-evidence coordination when expressing their ideas is emphasized regarding the development of students' scientific ...