Gelişmiş Arama

Basit öğe kaydını göster

dc.contributor.authorAygün, Cihan
dc.contributor.authorÇakır-Atabek, Hayriye
dc.date.accessioned2019-10-22T20:07:45Z
dc.date.available2019-10-22T20:07:45Z
dc.date.issued2018
dc.identifier.issn2300-5076
dc.identifier.urihttps://dx.doi.org/10.16926/par.2018.06.07
dc.identifier.urihttps://hdl.handle.net/11421/22410
dc.descriptionWOS: 000435113000007en_US
dc.description.abstractPhysical inactivity is one of the main causes of noncommunicable diseases worldwide. In addition, obesity worldwide is increasing day by day due to insufficient energy expenditure, which is the result of physical inactivity. This review aimed to examine the physiological effects of active video games (AVGs) systems and tried to define whether the AVGs could be suggested as an alternative exercise model considering the American College of Sports Medicine (ACSM) criteria. This review was based on the physiological responses of the different AVGs that were discussed in previous studies. It was revealed that AVGs significantly increased the energy expenditure and metabolic equivalent according to resting state. The majority of AVGs were found to achieve physical activity levels of moderate intensity which meet ACSM criteria for health and fitness (3-6 MET). Especially, AVGs can be considered as an alternative exercise model that is integrated with fun and technology in everyday use of individuals, reducing obesity prevalence and improving physical activity level with the ever-evolving modern and sophisticated AVGs systems. AVGs can actually be considered among the exercise models for the future, with the increasing use of active video game systems around the world.en_US
dc.language.isoengen_US
dc.publisherProjacken_US
dc.relation.isversionof10.16926/par.2018.06.07en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectActive Video Gamesen_US
dc.subjectExer-Gameen_US
dc.subjectPhysical Activityen_US
dc.subjectEnergy Expenditureen_US
dc.subjectHeart Rateen_US
dc.titleThe futuristic model for physical activity and exercise: active video gamesen_US
dc.typereviewen_US
dc.relation.journalPhysical Activity Reviewen_US
dc.contributor.departmentAnadolu Üniversitesi, Spor Bilimleri Fakültesi, Antrenörlük Eğitimi Bölümüen_US
dc.identifier.volume6en_US
dc.identifier.startpage45en_US
dc.identifier.endpage53en_US
dc.relation.publicationcategoryDiğeren_US]


Bu öğenin dosyaları:

Thumbnail

Bu öğe aşağıdaki koleksiyon(lar)da görünmektedir.

Basit öğe kaydını göster