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dc.contributor.authorGümüş, Salih
dc.contributor.authorOkur, Muhammet Recep
dc.contributor.authorDinçer, Gökhan Deniz
dc.contributor.editorChova, LG
dc.contributor.editorBelenguer, DM
dc.contributor.editorMartinez, AL
dc.date.accessioned2019-10-18T19:26:49Z
dc.date.available2019-10-18T19:26:49Z
dc.date.issued2011
dc.identifier.isbn978-84-615-0441-1
dc.identifier.issn2340-1117
dc.identifier.urihttps://hdl.handle.net/11421/11598
dc.description3rd International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 04-06, 2011 -- Barcelona, SPAINen_US
dc.descriptionWOS: 000326292905115en_US
dc.description.abstractThe opportunities provided by information and communication technologies with use of Internet in educational environments after the 1990s use of e-learning environments has been increasing in open and distance education. With this process educational computer games have been used in e-learning environments for production of course contents. Computer games can also be used in the field of education as in many fields such as science, mathematics, medicine, engineering, language teaching with developing 21st century technologies. It is considered that Games can be effective learning environments, therefore it increases the interest in the game-based learning among the educators. The features of the Games such as being attractive, directing the players to make decisions, problem solving and skill development, increases toe effects of game-based learning. Instructional designers can prepare training scenarios that include these features of the games. In this study, the Raptivity software that is used in creation of e-learning contents is reviewed. The use of game templates will be reviewed within the framework of e-learning environments instructional designers' experiences. This presentation might be beneficial for those who are interested in rapid e-learning content development.en_US
dc.language.isoengen_US
dc.publisherIATED-Int Assoc Technology Education A& Developmenten_US
dc.relation.ispartofseriesEDULEARN Proceedings
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectRapid E-Learning Softwareen_US
dc.subjectGame Based Learningen_US
dc.subjectRaptivity Softwareen_US
dc.subjectE-Learningen_US
dc.titleGame-Based Learning Content Production for E-Learning Environmentsen_US
dc.typeconferenceObjecten_US
dc.relation.journalEdulearn11: 3rd International Conference On Education and New Learning Technologiesen_US
dc.contributor.departmentAnadolu Üniversitesi, Açıköğretim Fakültesi, Uzaktan Öğretim Anabilim Dalıen_US
dc.identifier.startpage5755en_US
dc.identifier.endpage5761en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US


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