Konu "Gamification" için Araştırma Çıktıları | TR-Dizin | WoS | Scopus | PubMed listeleme
Toplam kayıt 7, listelenen: 1-7
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Distrıbution of hexad gamificatıon user types and their associatıon with intrinsic motivation in open and distance learning systems
(Iated-Int Assoc Technology Education & Development, 2019)The advent of online technologies resulted in a capacity increase in open and distance learning (ODL) and enabled learning at scale; however, this increase has been followed by a decrease in learner motivation and high ... -
Effectiveness of Gamification Elements in Blended Learning Environments
(Anadolu University, 2019)The purpose of this study was to determine the effectiveness of blended learning environments enriched with the use of gamification elements. The study was carried out using the convergent parallel mixed design, in which ... -
Influence of Gamification Elements on Emotion, Interest and Online Participation
(Turkish Education Assoc, 2018)With the development of technology, digital games have now been favored by a growing number of people. This increase in the popularity of digital games is mostly associated not only with the interesting designs of the ... -
Marketing for New Tourism Perceived by East Asian E-Consumers
(Springer-Verlag Singapore Pte LTD, 2016)Rapid growth in the info-communication technologies for the last two decades has modified and sometimes reorganised the disciplines, and marketing is not the exception. Either new software such as applications or hardware ... -
New Toy of Marketing Communication in Tourism: Gamification
(Springer-Verlag Singapore Pte LTD, 2016)Digital technologies have become completely indispensable in our daily lives; therefore, there is an urge for demand on new technologies and services based on these technologies. The change in marketing trends is mainly ... -
Re-designing the design brief as a digital learning tool with participatory design approach
(Anadolu Üniversitesi, 2020)Today, industrial design education is faced with a new group of students who have met daily life technologies from a very early age. The transformations in educational environments are becoming more and more important for ... -
A Systematic Review of Gamification Research: In Pursuit of Homo Ludens
(Igi Global, 2018)Gamification is an innovative approach that aims to increase users' engagement and motivation and provide sustainable experiences. It has recently become widely known and is an approach that is being used in many fields. ...